__author__ = 'cjay'


# gameflow
STARTGAME = "STARTGAME_NOTE"         # start new game with this girl
NEWTURN = "NEWTURN_NOTE"             # new turn command          maybe this command is useless
ENDTURN = "ENDTURN_NOTE"
ADDCARD = "ADDCARD_NOTE"             # put new card on table
WIN = "WIN_NOTE"
LOOSE = "LOOSE_NOTE"
FINISH = "FINISH_NOTE"
PLAYER_TURN = "PLAYER_TURN_STATE"
CPU_TURN = "CPU_TURN_STATE"

# user actions
#UNDRESS = "UNDRESS_NOTE"             # pay for dressout girl
#DRINK = "DRINK_NOTE"                 # treat drinking to increase lucky
#BET = "BET_NOTE"
#PASS = "PASS_NOTE"
#STAY = "STAY_NOTE"
#CALL = "CALL_NOTE"
#RAISE = "RAISE_NOTE"
#CHECK = "CHECK_NOTE"
#FOLD = "FOLD_NOTE"
#BLIND = "BLIND_NOTE"
#DOUBLEBLIND = "DOUBLEBLIND_NOTE"
ACTION = "ACTION_NOTE"                  # possibly this action will replace all other user actions
CPU_ACTION = "CPU_ACTION_NOTE"
CHANGEBANKMONEY = "CHANGEBANKMONEY_NOTE"
CHANGEMONEY = "CHANGEMONEY_NOTE"
CHANGECPUMONEY = "CHANGECPUMONEY_NOTE"



# program flow
GAMESCREEN = "GAMESCREEN_NOTE"        # fired when user see game screen


# system flow
SAVEGAME = "SAVEGAME_NOTE"           # save game status with this girl
LOADGAME = "LOADGAME_NOTE"           # load game status with this girl

FULLSCREEN = "FULLSCREEN_NOTE"
PLAYVIDEO = "PLAYVIDEO_NOTE"
NORMALSCREEN = "NORMALSCREEN_NOTE"




